Managing an online community: Difference between revisions

From Various projects of TPH
Jump to navigation Jump to search
Created page with "Back to the Tome of LARP ---- <br> Category:Larp Category:Tome"
 
No edit summary
 
Line 2: Line 2:
----
----
<br>
<br>
Most games these days have a sizeable online community that parallels the games themselves. This can be a great asset or terrible burden to the game. There are a few things to consider when having an online presence for LARP games.
==Online anonymity==
==Antagonistic games==
==Setting boundaries==
=="Toxic" players==


[[Category:Larp]]
[[Category:Larp]]
[[Category:Tome]]
[[Category:Tome]]

Latest revision as of 06:47, 7 June 2017

Back to the Tome of LARP



Most games these days have a sizeable online community that parallels the games themselves. This can be a great asset or terrible burden to the game. There are a few things to consider when having an online presence for LARP games.

Online anonymity

Antagonistic games

Setting boundaries

"Toxic" players